And then with the left mouse button, you rotate around that scene. But when you press and hold the key, ALT, the ALT key. And the first thing today we're going to do is: how do I navigate this 3D space? When you click, left-click with the mouse here, you just select something, but there's nothing to be selected because we have only the three-dimensional grid representation.
That's why I start every part of this 12th part series with a brief look into the interface. I know many of you don't know Maya, but are familiar with some kind of computer animation. The Maya Interface and your first NURBS object: Modelling NURBS with Autodesk. And after 12th classes, the 12 sessions, everything will be in your brain and in your mind and feed your creativity. And this course is not only for my experts, it's for everybody who is interested in this because at the beginning of each session, I will introduce a little part of the my interface. We're going to dive into NURBS modeling in a twelve part course. And I did the first computer animations for German children TV. I taught computer animation at two universities in Germany.
And I wrote books about computer animation. And I've known NURBS since version 1 of Maya, so for long time really. All the soft surfaces in cars, coffee machines, whatever, they come from NURBS modeling. And they are crucial for industrial design. What are NURBS? Mathematically excellent and simple surfaces and curves. NURBS Modeling with Autodesk Maya | Intro: Hi folks, NURBS modelling.
No other full fledge animation package has these high class tools for NURBS modeling.ġ. This class, however, concentrates on the beauty and elegance of NURBS only. I have a flourishing Maya learning channel on Youtube which covers a whole range of topics. I've taught computer animation at German universities.
Just as rendering in order to see the beauty of the surfaces, with cool shaders and light sources.
The bridges between these two worlds with their options and limitations are an important topic in this class. While NURBS are the industry standard for industrial design (no car or smart phone or coffee machine design without NURBS), Polygon objects are needed for game design and character animation.
Pretty early in the course you learn how to model elegant surfaces from just two or three curves. This leads us to modeling a bath tub, a pair of glasses, the fender of a car, The main purpose of this 12 part series, however, is to make you acquainted with basically all tools available – from classic curve modeling to the use of deformers with construction history, cutting and trimming surfaces, converting them to Polygons. The first lesson ends with the rendered image of a NURBS surface. In order to follow the class, please download the fully functional Student version of Maya. I teach the user interface and the main commands as we go. You don't have to have any expertise in Maya. This 12 part course takes you through the process of learning to model all kinds of objects, mainly for industrial design.